My game "Pew Pew Pew: Danger Zone!" running on a Steamdeck

Developing "Pew Pew Pew: Danger Zone!"

As hinted at to be my plan in my post about my first proper gamedev experience back in April, I recently took part in my first ever gamejam, Go Godot Jam 4, and during that built a game called “Pew Pew Pew: Danger Zone!”. The jam required all submissions to be built in Godot Engine, which was one of the reasons I chose it - I just recently got my feet wet in game development with Godot 4 and wanted to get some more practice in....

May 30, 2023 · 22 min
Screenshot of Godot Engine, showing a level of my partner's and my first game Super Bunny Hoppers being edited.

The path to Super Bunny Hoppers

For my 40th birthday a few weeks ago, I got a pretty amazing gift from my partner: a coupon for a personal 4-day Gamejam/Gamedev experience, just the two of us. I’ve been a gamer pretty much my whole life, I’ve been a coder pretty much my whole life, but I never so far managed to combine these things. Apart from copying some Star Trek game code in BASIC from a book in my teens, the probably quite common tinkering around with the parameters in gorilla....

April 16, 2023 · 12 min
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