My game "Pew Pew Pew: Danger Zone!" running on a Steamdeck

Developing "Pew Pew Pew: Danger Zone!"

As hinted at to be my plan in my post about my first proper gamedev experience back in April, I recently took part in my first ever gamejam, Go Godot Jam 4, and during that built a game called “Pew Pew Pew: Danger Zone!”. The jam required all submissions to be built in Godot Engine, which was one of the reasons I chose it - I just recently got my feet wet in game development with Godot 4 and wanted to get some more practice in....

May 30, 2023 · 22 min

How to export a Godot 4 game to run on the web on itch.io

On the Go Godot Jam 4 Discord I just saw some people having issues with how to get HTML5 exports from Godot 4 to work on itch.io, and since I just had to do this for my own game submission to the jam as well I decided to jot my steps down here (and on the Discord too) as it seems to be a bit of a pain for people....

May 14, 2023 · 1 min
Screenshot of Godot Engine, showing a level of my partner's and my first game Super Bunny Hoppers being edited.

The path to Super Bunny Hoppers

For my 40th birthday a few weeks ago, I got a pretty amazing gift from my partner: a coupon for a personal 4-day Gamejam/Gamedev experience, just the two of us. I’ve been a gamer pretty much my whole life, I’ve been a coder pretty much my whole life, but I never so far managed to combine these things. Apart from copying some Star Trek game code in BASIC from a book in my teens, the probably quite common tinkering around with the parameters in gorilla....

April 16, 2023 · 12 min

How to create an animated tile in Godot 4's tilemaps

Over the past four days I’ve been doing a personal crash course on game development together with my partner1, ending up in building a small platformer in two days. We decided to use Godot Engine, as I had been circling it for a while now 2, and it turned out this decision was good because it was been a quite amazing experience, even for a total gamedev beginner like me 👍...

April 9, 2023 · 2 min
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